Devlog 1.10

17 August 2025

Our First Devlog

Our daily social media clips usually highlight the visual side of things, but this written devlog is where we go deeper, covering infrastructure, systems, and optimisation. We're committing to monthly updates documenting our MMO development journey using Unreal Engine 5, with full transparency about challenges and successes.

This inaugural entry serves as both a retrospective and a milestone marker. We plan to release these monthly going forward, because incremental progress matters.

Core Systems

We've built out character creation, movement and animations, the Gameplay Ability System, skills, stat systems, inventory mechanics, trading functionality, item collection, and mount systems. Combat features include dodge mechanics, multiplayer synchronisation, and an ever-expanding set of abilities.

World & Level Design

The Lumoria prototype features a starter village, hunting zones, a boss dungeon, and catacomb areas, all designed to demonstrate our vision for immersive exploration.

Technical Infrastructure

Our development pipeline includes SVN version control, Jenkins automation, AWS S3 storage, cross-platform builds (Windows/Linux), dedicated servers, Steam integration, Epic Online Services, and continuous integration pipelines.

Graphics & Performance

We're leveraging Unreal Engine 5 features including Nanite, Lumen, custom shaders, and NVIDIA DLSS. We keep the engine updated regularly and are continuously working on performance optimisation.

AI & NPCs

Our AI systems include patrol behaviours, support/attack actions, basic combat cycles, and NPC interaction elements. There's still a lot of work to do here, but the foundation is solid.

UI & Player Experience

We have a functional HUD displaying health and skill point bars, an ability hotbar, chat system, performance adjustments, and graphics settings. All of this comes together to give players a familiar MMORPG feel.

Community & Testing

We've set up our Discord community and social media presence, and we've completed our first closed testing session with 5 concurrent players via Steam. It's a small start, but every step counts.

Devlog 1.10 screenshot

Thank you for being part of this journey. We'll see you in the next devlog!

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