Welcome to Devlog 1.11!
This week we concentrated on aesthetic refinements, visual effects for abilities, and player grouping mechanics. The new Party system enables players to group up to share loot, experience, and more, though it still needs additional refinement. We also started server optimisation work in preparation for multiplayer testing.
What we've been working on
- New skill: Group Buff capability.
- AOE skill enhancement with cancellation functionality during area placement.
- Catacomb illumination improvements.
- Expanded underground dungeon space.
- New decorative elements and dungeon assets.
- Visual effect refinements for established abilities.
- Party System implementation.
- Server efficiency optimisation for upcoming multiplayer tests.
Stay tuned for more updates, and as always, thank you for following our journey!
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