Time for another devlog!
Over the past weeks, we've focused on general fixes, improvements, and some small additions to gameplay. Here's a breakdown of what we've been working on.
Recent Work
- Chat and HUD fixes: pressing Enter now opens the chat correctly.
- Aiming target system with updated projectile mechanics.
- New melee skill addition.
- Enhanced vendor NPC with head-tracking and name displays.
- Expanded mob population across the island.
- Ocean trigger volume for the Catacomb (below sea level access).
- Mob patrol timing adjustments.
- Idle animation fixes during combat.
- Improved mob respawn visibility.
- Goblin Leader stat increases.
- Server crash prevention from roll spam.
- Projectile persistence bug resolution.
Known Issue
We discovered a bug that caused the ocean to disappear if players died inside the catacomb and respawned outside. This happened because the trigger was being processed server-side instead of locally. We're working on fixing this.
What's Next
- Bug fixes from the testing phase
- Animation and movement refinement
- XP and levelling system implementation
- Stats UI development
- Enemy loot mechanics
- Continued world improvement
Thanks for following along! Stay tuned for the next update.
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