Welcome back!
After our successful online test, we're excited to share what we've been working on over the past month. This update brings a lot of new systems and improvements that push Age of Mara forward.
What's New
- NPC Dialogue System: players can now interact with NPCs, laying the groundwork for quests.
- Dynamic Sky & Weather systems with day-night cycles and environmental variations.
- Drop & Pick-Up mechanics: enemies now drop loot that players can collect.
- Enhanced Skill Bar with draggable skills and slot customisation.
- Skill Library UI for viewing and managing abilities.
- Fully functional Level Progression System with balanced XP advancement.
- Restructured Inventory System for improved performance and scalability.
- Steam Authentication: linking Steam accounts to in-game profiles.
Fixes & Improvements
- Multiple issues resolved from development testing.
- Massive backend optimisation, achieved around 95% server crash reduction.
- Enhanced environmental lighting quality.
- Refined UI consistency and clarity.
- Faster skill execution with animation-blocking movement.
- Characters now display equipped items automatically.
- Seamless cursor/gameplay mode switching.
What's Next
Our upcoming sprint will focus on:
- Bug fixes from the online testing sessions
- Mechanic and animation refinements
- Boss and mob improvements with better AI
- Equipment stat polishing and progression balancing
- Level design and world-building continuation
- Weapon requirement implementation for tactical combat
Thanks for all the support and feedback. Stay tuned for the next devlog!
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