Development
- Game system menu built: bottom action bar opens eight windows (Status, Inventory, Skills, Clan, Quest, Map, Actions, System).
- Status window reads the full character packet, including stats, combat and social fields.
- Actions window is data-driven, 189 entries imported from the original client.
- Map shows a live "you are here" marker.
- System messages render as real text, 3230 strings imported.
- 1781 UI textures and the original cursor set imported.
- 18 starter-island quests playable end-to-end across every archetype: single-NPC collects, multi-NPC chains, item delivery, branching choices, and fetch loops.
- Tutorial quest complete: interactive movement chain plus combat and sit event steps (low-HP help mark, first-sit recovery tip).
- One-time newbie reward flag: soulshots and spiritshots granted exactly once across repeatable quests.
- Player warehouse: deposit and withdraw with a 30-coin fee per transaction.
Improvement
- NPCs smoothly rotate to face the player when talking.
- Target bracket highlights the selected mob.
- Cursor swaps to a sword when hovering an enemy.
- Preview mannequin in character select is now bounds-framed and lit correctly.
- Adena now displays as a coin stack.
- Hair material rewritten using two-sided foliage and subsurface.
Fixed Bugs
- Character face hidden behind a separate mesh and not rendering.
- Private store buyers could not open a vendor's sell list.
- Several quests passed test runs but were not startable in-game due to an unhandled NPC greeting placeholder.
- Run animation failed to restart after stopping.