Revision 1

Development

  • Game system menu built: bottom action bar opens eight windows (Status, Inventory, Skills, Clan, Quest, Map, Actions, System).
  • Status window reads the full character packet, including stats, combat and social fields.
  • Actions window is data-driven, 189 entries imported from the original client.
  • Map shows a live "you are here" marker.
  • System messages render as real text, 3230 strings imported.
  • 1781 UI textures and the original cursor set imported.
  • 18 starter-island quests playable end-to-end across every archetype: single-NPC collects, multi-NPC chains, item delivery, branching choices, and fetch loops.
  • Tutorial quest complete: interactive movement chain plus combat and sit event steps (low-HP help mark, first-sit recovery tip).
  • One-time newbie reward flag: soulshots and spiritshots granted exactly once across repeatable quests.
  • Player warehouse: deposit and withdraw with a 30-coin fee per transaction.

Improvement

  • NPCs smoothly rotate to face the player when talking.
  • Target bracket highlights the selected mob.
  • Cursor swaps to a sword when hovering an enemy.
  • Preview mannequin in character select is now bounds-framed and lit correctly.
  • Adena now displays as a coin stack.
  • Hair material rewritten using two-sided foliage and subsurface.

Fixed Bugs

  • Character face hidden behind a separate mesh and not rendering.
  • Private store buyers could not open a vendor's sell list.
  • Several quests passed test runs but were not startable in-game due to an unhandled NPC greeting placeholder.
  • Run animation failed to restart after stopping.