Revision 3

Development

  • Subclass system: characters can learn up to three subclasses and switch active class at will. Each keeps its own level, experience and skill set. Leveling one never touches the others.
  • Noblesse: characters can attain Noble status and receive the full Noblesse skills.
  • "Possessor of a Precious Soul": the four-part subclass questline plays end-to-end, ending with the nobility ceremony at the Lady of the Lake.
  • Spoil and Sweeper: the Dwarven Spoil skill marks a monster, and Sweeper harvests extra crafting materials from the spoiled corpse.
  • Soul Crystal leveling: absorb a slain monster's soul with Crystallize to level up your Soul Crystals.
  • Instanced dungeons: private copies of the world, including the Pailaka series and the Ice Queen's Castle "Sirra" story arc.
  • Multisell exchange shops: NPCs offer fixed material-for-item exchanges as all-or-nothing trades.
  • Party reward distribution: quest rewards and drops split correctly among nearby party members, matching the original's range and random-member rules.
  • Zone-triggered quest events: entering or leaving areas advances quests, unlocking altar and region questlines.
  • Grand raid and dragon content: kill-quests and daily missions tied to Antharas, Valakas and the Grand Bosses.
  • Quest migration milestone: over 470 of the roughly 510 original quests now play end-to-end, including class certifications, Kamael certifications, the Lidia / Von Hellmann mystery chain, and the Gracia "Seed" questlines.
  • Persistent world: characters, inventory, warehouse and progress save to a live database and survive restarts.
  • Automated quality testing: a pair of bots plays the game against the original reference server and compares results side by side, catching desyncs and freezes before players see them.

Improvements

  • Idle monsters and NPCs play subtle ambient animations, so towns and fields feel alive.
  • HP, MP and CP visibly regenerate on your bars while resting.
  • The quest journal fills in correctly the moment you log in.
  • The world streams around you as you move instead of loading one fixed region. Large areas stay populated and smooth with many players nearby.
  • Monsters and NPCs spawn at the correct per-race starting locations for all six races.
  • NPC support buffs apply and refresh reliably.
  • Daily quests reset on the correct schedule.
  • Reward accuracy: quest adena, item, XP and SP payouts verified against the original across hundreds of quests.
  • Soulshot and spiritshot auto-use toggles behave correctly through combat.
  • Party members now see each other's HP, MP and CP update live in the party window. Previously the bars only filled in on join, then sat frozen.
  • Under the hood, the server was split into modular plugins, making new features faster to add and less likely to break existing ones.

Fixed Bugs

  • Noble characters were always shown as commoners. The Noble status flag now sends correctly.
  • Some multi-NPC quests created a phantom quest state when you talked to the wrong NPC first.
  • A few quests handed out the wrong reward tier or amount due to miscounted prerequisites.
  • Certain quest dialogs occasionally showed a blank placeholder instead of the intended text.
  • Spoiled monsters didn't always drop their sweep materials on death.
  • Daily quests could be re-taken before their cooldown had elapsed.
  • The class-change animation and skill list didn't always refresh after switching class.
  • The database connection could quietly drop after idle time and silently stop saving progress. Connections now stay alive with a heartbeat and reconnect automatically.